Summary So Far

Welcome to the Ionia page. At the point of this post, here is everything that has happened:
Hex Ajanus, K3LLiR, and Jack all arrived at the Daedalus tavern. As they were having a talk, they saw a cloaked man have a conversation with the bartender. The Cloaked Man got away from them and they were given free drinks.
Next, SInca the Dwarf asked them if they could escort her across Spider Woods. Petro declined for Sinca didn’t give him any money and Hex eventually joined the mafia.
Hex went to break into Sinca’s cousin (Arvol)‘s house in Mars and is killed by Arvol.
Meanwhile, the other team reaches Mars through Spider Woods.
A party is then thrown for Petro’s death, which the heroes attend. They find the Cloaked Father there and learn how to teleport.
Meanwhile, Petro Ajanus, Hex’s son, comes to Mars at the news of his father’s death. He is immediately arrested on behalf of his father.
Eventually, the party rescues him and he learns how to teleport. At this point, Jackal Bower comes to Mars on a mafia internship.
After the fake hanging of Petro, another party is thrown for Petro’s death. Jackal proceeds to steal many a valuable item from the castle and sells them. At this point, the party tries to infiltrate mafia HQ and Petro is captured and tortured. He is returned to the party and Jackal is taken for questioning. He tells Ace, the lead policewoman, that the mafia is planning to attack from Jupiter in the East. He then tells the mafia to attack from Saturn in the West. This results in the Great Fire of Mars and the heroes run away. They all find out about the Wind Ring dungeon which collapses behind them. Another dungeon is built which they are currently in now.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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